Monday, March 31, 2008

From random interrelated thoughts to a final paper rough draft...



Freedom to work at your own pace can be a good thing but I'm having some difficulty motivating myself to complete my final project in this course.  I've been tossing around the ideas for my final project for some time but decided that this evening was as good a time as any to sketch them out in my bogus blog.

Here's the premise:

The idea for this project came to light when I was reading Jones and Bronack in Gibson et. al., 2006.  They assert that "Knowledge, according to social constructivists, is the artifact of decisions made by people in groups, based on their on-going interactions.  In a sense, knowledge is a public record of transactions between like-minded people."

While Jones and Bronack's quote seems harmless enough it potentially explains scientific discovery, war, parties, establishment of any consensus group and virtually any activity involving group consensus or group identification with an individual or thought pattern.

Can we mimic consensus behavior in a simulative, real-time environment; i.e. Second Life?, what can we learn from the interaction between students engaged in such activity? and what can students learn from participating in such an environment about the good and bad that is inherent when engaging in group collaboration?

As a side topic, I think it might be worth exploring for another paper or an extension of this one whether or not all formal education is rooted in consensus and if so, how does this affect our ability to truly think independently without being ostracized by the group?

Some of these thoughts are continuing to develop as a result of last Thursday's session in SL and my initial readings in a book titled "The Structure of Scientific Revolutions" Kuhn, 1962.  Dr. Gibson suggested this reading for me back in week 5.  Kuhn is working towards establishing the proof for Jones and Bronack's (I'm sure Kuhn wrote long before Jones and Bronack) knowledge as a social construction supposition and seems to make quite a good point that there is not only group consensus that exists most of the time but occasionally group dissension that sets the wheels in motion for revolutionary knowledge altering discoveries.

The next challenge is whether or not these observations are reconcilable through my favorite ID theory.  I had proposed, and continue to propose the theory by the Kamradt's with my own customizations.  

More to come - 







Tuesday, March 4, 2008

Are video gamers a recent, unique and quantifiable demographic? ...and what implications does this have for their education?

This week's reading in Gibson et al 2007 focused heavily on the differences between gamers and non-gamers loosely identifying non-gamers with the boomer generation and gamers with the generation beginning from 1970 and forward. As a late boomer I can relate to the generational differences between myself and folks 20 years younger - I'm pretty sure that these types of generational differences have always existed but have they always been so intently studied?

I found general agreement and embraced much of the reading in the middle of chapter 6, chapter 7 and chapter 8. Troubling me in chapter 6 is the statement made by Aldrich 2004 in Gibson et al 2007, "...when learners engage with computer simulations, they become engaged in an atmosphere where they possess complete authority and are ruler supreme, such that everything within the context of the game environment is dependent on their actions." I agree with that statement completely but is this a desirable mode in which students should be encouraged to operate? Is the young boy at the checkout counter insisting on a piece of gum and eventually being placated by the artfully and unmistakable wearing down of their parent in no less a position of authority?

Like the story of Pinocchio where young lads venture the the island of indulgence to partake of what they will only to be later turned into donkeys, is the encouraging of students to become ruler supreme having similar effects to the egos of these students who once conditioned via gaming environments come to expect similar free reign in the world of reality? Aka Columbine...

On a lighter note Aldrich 2004 in Gibson et al 2007 hits a sweet spot with my observations of learning over the years when he states "Going through struggles, and then working through them, is essential if problem solving is to take place." Tying this struggle into learning through gaming shows that indeed, gaming seems to encourage persistence even in times of struggle with the game aiding in motivation through the four characteristics identified by Bransford et al 2000 in Gibson et al 2007, p.179; (1) Active engagement with content, (2) participation in groups, (3) frequent interaction and feedback, (4) personally relevant connections to real world contexts.

The motivational effectiveness of games on the "gamer generation" is explained by differences in gamer cognitive styles as identified by Prensky in Gibson et al 2007, p.179 (table I) and Aldrich et al 2005 in Gibson et al 2007 where gamers tend to favor values such as: imaginative, cheerful, broadminded, courteous and independent and Non-Gamers tend to favor values such as: honest, loving, responsible and helpful. This statement begs the question of whether gamers tend to disfavor unimaginative, grumpy, narrow-minded, cowardly dependents and while assuming that non-gamers are resistant to lying, hateful, irresponsible selfish types? Not exactly opposites but a pretty big gulf to cross.

Gibson et al 2007, chapter 9 moves from theory to practice and shows utility development of a gaming environment meant to appeal to "Gamer Teachers". This environment creates a sim in a game environment based upon well researched and documented classroom management, pedagogical and behavioral scenarios. Maybe for once pre-service teachers will actually learn what it is like to cope in a classroom environment before their first day of unaided teaching - I know I would have embraced such an environment 20 years ago.

What I liked most about chapter 9 is that the development of the classroom scenario sim has definite goals and objectives for the teachers to learn as well the ability to view expert advice as needed. To me this is significant since it is a quantum step towards acknowledging that a higher source of authority is codified and predictably identifiable and not only usable but in fact highly recommended. For a while I had been starting to wonder if the future of teaching was bent on the effluent social construction of knowledge or if some higher authority might have a chance at carving out a preferred knowledge based on best practice and expert ( as opposed to social group) knowledge. Certainly teaching as a mechanism to mentor and lead students towards a functional, proven and relatively focused end point must still be alive and well.

Sunday, February 24, 2008

And what really is Social Constructivism

This week's reflection has me concerned about the content of Chapter 5 in Gibson et al, 2007. Jones and Bronack make some pretty big leaps about the nature of knowledge in this chapter and eventually follow in the steps of American education pioneer and revisionist, John Dewey. Throughout this EdTech graduate program at Boise State the courses have tended towards the constructivist methods of education; that is, education that is socially constructed by students in their learning environment. It is said that this type of education tends to be more relevant and meaningful to the student - my assumption all along is that I am in agreement, as long as the instructor has a goal for the knowledge learned and the student meets those goals, however they arrive at them, is OK. Jones and Bronack turn around my perception of social constructivism and through their chapter build a case that all that is knowledge can only be known within a group of like-minded individuals. This strategy was at the very essence of philosophies and ideals embodied by Carl Marx and Joseph Stalin as they attempted to reform government through their radical ideas and anti-capitalist philosophies. If people could be made to think that there was no higher form of authority than what they collectively agreed to and if their collective agreement could be orchestrated by the welfare state then socialism and gradually communism would follow. Ironically each of these systems which appears to begin by empowering the people breaks down and ends up with the concentration of power by the elite few that first put these wheels in motion. Reference the following excerpt from the Communist Manifesto for a snapshot of where I think things may be headed:

The charges against Communism made from a religious, a philosophical and, generally, from an ideological standpoint, are not deserving of serious examination.

Does it require deep intuition to comprehend that man’s ideas, views, and conception, in one word, man’s consciousness, changes with every change in the conditions of his material existence, in his social relations and in his social life? (emphasis mine)

What else does the history of ideas prove, than that intellectual production changes its character in proportion as material production is changed? The ruling ideas of each age have ever been the ideas of its ruling class.

When people speak of the ideas that revolutionise society, they do but express that fact that within the old society the elements of a new one have been created, and that the dissolution of the old ideas keeps even pace with the dissolution of the old conditions of existence.

When the ancient world was in its last throes, the ancient religions were overcome by Christianity. When Christian ideas succumbed in the 18th century to rationalist ideas, feudal society fought its death battle with the then revolutionary bourgeoisie. The ideas of religious liberty and freedom of conscience merely gave expression to the sway of free competition within the domain of knowledge.

“Undoubtedly,” it will be said, “religious, moral, philosophical, and juridical ideas have been modified in the course of historical development. But religion, morality, philosophy, political science, and law, constantly survived this change.”

“There are, besides, eternal truths, such as Freedom, Justice, etc., that are common to all states of society. But Communism abolishes eternal truths, it abolishes all religion, and all morality, instead of constituting them on a new basis; it therefore acts in contradiction to all past historical experience.” (emphasis mine)

What does this accusation reduce itself to? The history of all past society has consisted in the development of class antagonisms, antagonisms that assumed different forms at different epochs.

But whatever form they may have taken, one fact is common to all past ages, viz., the exploitation of one part of society by the other. No wonder, then, that the social consciousness of past ages, despite all the multiplicity and variety it displays, moves within certain common forms, or general ideas, which cannot completely vanish except with the total disappearance of class antagonisms.

The Communist revolution is the most radical rupture with traditional property relations; no wonder that its development involved the most radical rupture with traditional ideas.

But let us have done with the bourgeois objections to Communism.

We have seen above, that the first step in the revolution by the working class is to raise the proletariat to the position of ruling class to win the battle of democracy.

The proletariat will use its political supremacy to wrest, by degree, all capital from the bourgeoisie, to centralise all instruments of production in the hands of the State, i.e., of the proletariat organised as the ruling class; and to increase the total productive forces as rapidly as possible.

Of course, in the beginning, this cannot be effected except by means of despotic inroads on the rights of property, and on the conditions of bourgeois production; by means of measures, therefore, which appear economically insufficient and untenable, but which, in the course of the movement, outstrip themselves, necessitate further inroads upon the old social order, and are unavoidable as a means of entirely revolutionising the mode of production.

These measures will, of course, be different in different countries.

Nevertheless, in most advanced countries, the following will be pretty generally applicable.

1. Abolition of property in land and application of all rents of land to public purposes.
2. A heavy progressive or graduated income tax.
3. Abolition of all rights of inheritance.
4. Confiscation of the property of all emigrants and rebels.
5. Centralisation of credit in the banks of the state, by means of a national bank with State capital and an exclusive monopoly.
6. Centralisation of the means of communication and transport in the hands of the State.
7. Extension of factories and instruments of production owned by the State; the bringing into cultivation of waste-lands, and the improvement of the soil generally in accordance with a common plan.
8. Equal liability of all to work. Establishment of industrial armies, especially for agriculture.
9. Combination of agriculture with manufacturing industries; gradual abolition of all the distinction between town and country by a more equable distribution of the populace over the country.
10. Free education for all children in public schools. Abolition of children’s factory labour in its present form. Combination of education with industrial production, &c, &c.

When, in the course of development, class distinctions have disappeared, and all production has been concentrated in the hands of a vast association of the whole nation, the public power will lose its political character. Political power, properly so called, is merely the organised power of one class for oppressing another. If the proletariat during its contest with the bourgeoisie is compelled, by the force of circumstances, to organise itself as a class, if, by means of a revolution, it makes itself the ruling class, and, as such, sweeps away by force the old conditions of production, then it will, along with these conditions, have swept away the conditions for the existence of class antagonisms and of classes generally, and will thereby have abolished its own supremacy as a class.

In place of the old bourgeois society, with its classes and class antagonisms, we shall have an association, in which the free development of each is the condition for the free development of all.

Chapter 6, although legalistic was more concrete in the use of simulations for learning concepts of law and learning how to navigate and negotiate within the legal system. Page 119 in Chapter 6 also mentions in Table I that learning is 'pulled' by learners and sort of follows along the thoughts that I began in the last post regarding precognition. If Chapter 6 had any issues of concern it is in the referencing of bounded vs. unbounded instruction. Insomuch that unbounded instruction would have no constraints whatsoever and is left to the creativity and imagination of the student to construct their own knowledge as far as the practice of current law would allow. Unfortunately our present legal system seems to already be severely unbounded and like a house built ever bigger upon a deck of shiny new playing cards, seeks to establish precedent upon precedent such that eventually there is little resemblance to any law or public morality(whatever that is) at all. Is there an end or will society eventually decay to the point of desolation via class warfare (the real kind of war with weapons, etc.) and eventually wipe out everything out to the point where those that are left get to start over with a relatively blank slate?

This passage and indeed much of this blog seems to be overly concerned about the state of things educational with regards to new learning methodologies, but this is my blog and I would be remiss if I didn't express my struggles in attempting to assimilate the assigned reading!

Thursday, February 21, 2008

Building in SL, chapter 5 musings and other items of interest...

Tonight our course mentor instructed us in the essential points of SL construction - I had dabbled in building before tonight but it was good to have a once over while being able to build in real time and also watching others build. I built a round table and bench. The table was easy but I had real issues trying to get the top of the bench to line up with the end legs. SL needs an intuitive way in which to look around the back of something in 3D without having to use arrow keys and the mouse. Maybe something like a VR helmet where looking straight on at an object on the screen always shows the direct view of that object but looking to either side, top or bottom begins a slow revolution to the back side, top or bottom of an object and a mouse click or eye blink could stop and start the 3d revolution.

Chapter 5 in Gibson et all, 2007 begins to tie cognition to social constructivism and social constructivism back to the type of environment well supported by the use of MMORPGs. One of Dr. Gibson's ending statements hit upon work by John Seely Brown. I had not heard of this person but was inclined to Google him and found out that he is the retired Chief Scientist for Xerox or basically the guy who was in charge of productive thinking. John Seely Brown, or JSB as he seems to be widely known, has published a whole host of papers and other writings. One evening is hardly enough to identify and read a significant amount of his work but I did find a document on his web page: http://www.johnseelybrown.com/pushmepullyou4.72.pdf that seems to hint at why SL will ultimately succeed as more than a social fantasy networking environment. SL is as Dr. Brown seems to envision, a pull type of environment. Residents take what they need as they need it and when they need it and other residents ramp up production of those items that are needed in somewhat immediate response. It would almost be as if because I search for a certain old tractor part on Google that instead of just finding the part, that at that instant 5 companies begin production of that part, identify me as a potential customer and market it to me. Dr. Gibson also alluded to thsi similarly in a response to one of our discussion posts last week when he identified the SL learning environment as one that would offer help when needed, almost intuitively.

These are definitely some things to think about with more than a little thought - how could we let learning environments be built in such a way to offer potential learners what they were searching for just in time with their arrival and without any significant input from them. Is this precognition or just incredible timing?

Saturday, February 16, 2008

So what is the learnign focus of MMORPGs?

Gibson, Aldrich, Prensky 2007 chapter 4 - OK, so I am beginning to see that MMORPGs are valid environments for learning but that the most valuable kinds of learning might be social acclimation and survival skills and not content learning. I'm having trouble with my own observation that the state of our society is changing significantly in so much that MMORPGs may soon be the preferred way to learn social skills...

Wednesday, February 6, 2008

Variable avatars or psychotic tendencies?

I just read the article provided via link in the course discussion board - "How Gaming and Avatars are Engaging Online Students" by Len Annetta, Marta Klesath, and Shawn Holmes

http://innovateonline.info/index.php?view=article&id=485&action=article

It's hard to think back to being a high or jr. high school student - Since avatars didn't exist in the world of the 70s and 80s I'm not certain how I would have reacted having the choice to change them - In general my tendency is for my avatar to optimally(no I'm not quite that young or fit) mimic my perception of real life. Students that change avatars often in order to reflect their mood or role or assignment seems a bit ungrounded and perhaps even emotionally unstable
"Whether a student has a performance task or is simply interacting with his or her peers, avatar choice aligns closely with how a student wants to be seen on that day and in that particular situation".
Prior to reading this article I would have thought that most folks would pick a particular avatar look and pretty much stick with it.

Is it mentally healthy to get a virtual face job or tummy tuck depending on mood? Check out this video posted on YouTube to see someone that can't make up their mind who to be...

http://www.youtube.com/watch?v=_vUim2rA7sg

Monday, February 4, 2008

Off and running


As per David Gibson, here is my blogger blog... bogusabismo.blogspot.com, named after my SL alter ego, Bogus Abismo. I tried using Bloghud; my.bloghud.com/bogusabismo first. Bloghud is a cool applet because you can post right from within SL but the postings are text based only... unless you are willing to pay $900L for the full version which can cross post and possibly support limited html and graphics. For now this SLifer is broke and has no lindens to spend. To the right is a pic of me trying on my new Bloghud HUD before I decided to detach it.